Design at 24 Frames per Second
I learned the hard way that the documentary interview makes an awkward framework for facilitating a real discussion about anything. In November 2005, I set out to make a documentary about graphic design and typography. I wasn’t a designer myself; I wasn’t even a filmmaker. But my motivation was simple: I really wanted to watch a documentary about graphic design and typography, and I couldn’t find anything on Amazon. But I was (and still am) obsessed with the design of the world around me, and I wanted to know more about the people behind it. So I proceeded to barge into the middle of designers’…
by Gary Hustwit on 29/04/09 | No responses | Read More
A Duchamp Moment
Once upon a time it was easy to distinguish design from art: designers had briefs from clients, practical problems to solve; artists found their own problems. But something has been happening to design – something as significant, in its way, as what happened to painting when photography came along. It’s been getting more conceptual, more playful, more self-directed, less tied to clients, less servile, less practical. Design is, you might say, having its Marcel Duchamp moment.
When Dexter Sinister – an art-design collective founded by the makers of design review Dot Dot Dot – were approached last…
by Nick Currie on 06/08/08 | 2 responses | Read More
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