Gareth Damian Martin

Showing results 1-8 of 8

The 2010s was the decade in which video-game story-telling became self-aware

BY Gareth Damian Martin | 16 DEC 19

The forthcoming mobile app wants to carry the transactional logic of video games into our unconscious minds

BY Gareth Damian Martin | 13 JUN 19

As predictions of climate catastrophe become realities, there has been a shift in game-making, from grandiose blockbuster ‘Anthem’ to the emotionally-charged ‘Sea of Solitude’

BY Gareth Damian Martin | 20 FEB 19

The V&A’s annual conference ‘Parallel Worlds’ revealed a medium battling with the formal and the personal

BY Gareth Damian Martin | 19 FEB 19

In a medium where ‘flow’ and ‘golden moments’ are designers’ goals, the elegiac ‘Vane’ is decidedly not like other games

BY Gareth Damian Martin | 28 JAN 19

There is no violence in games, only its representation – but a suffragette-beating controversy demonstrates that videogame violence is not without meaning

BY Gareth Damian Martin | 29 NOV 18

A new exhibition addresses the impregnable fortress of technical detail and corporate hyperbole in game design

BY Gareth Damian Martin | 11 SEP 18

Nods to the game in World Cup celebrations show how dance has gone viral – but unwittingly instrumentalized for commercial interests

BY Gareth Damian Martin | 12 JUL 18