As COVID-19 intensified, video games about disease spread
The artist’s solo exhibition at GAO Gallery, London, is brash, demented and necessary
The 2010s was the decade in which video-game story-telling became self-aware
‘It’s a lovely morning in the village, and you are a horrible goose.’ Aren’t so many of us feeling like that these days?
Why are recent blockbuster video games so obsessed with religion?
Super Mario Bros. and Metroid had a profound influence on game soundtracks
As predictions of climate catastrophe become realities, there has been a shift in game-making, from grandiose blockbuster ‘Anthem’ to the emotionally-charged ‘Sea of Solitude’
The V&A’s annual conference ‘Parallel Worlds’ revealed a medium battling with the formal and the personal
In a medium where ‘flow’ and ‘golden moments’ are designers’ goals, the elegiac ‘Vane’ is decidedly not like other games
Narratively, the ‘choose your own adventure’ film is a dead-end, with repetition and wheel-spinning increasingly producing frustration
There is no violence in games, only its representation – but a suffragette-beating controversy demonstrates that videogame violence is not without meaning
A new exhibition addresses the impregnable fortress of technical detail and corporate hyperbole in game design
Nods to the game in World Cup celebrations show how dance has gone viral – but unwittingly instrumentalized for commercial interests
The problem with Apu, time-travelling with the sari and the Instagrammable moment’s predecessor: what to read this weekend
The dystopian promise of the fidget spinner, 'family values' and neoliberalism, and visions of art after social collapse: what to read this weekend
The successful deployment of melancholy as a marketing tool to sell war-based video games